HAD being the key word.
I dunno, I would be very surprised if a galaxy could hold anyone’s attention for 6 months - 1 year.
I assume it would have to have shorter travel times between systems, so more dense galaxy or just double movement speed.
If it would be possible, build times could be halved. 1 tick minimum for ground units. Perhaps it would be easiest to program into by giving everyone extra hidden 100% con%.
Those 2 could keep it interesting. Gotta think some more while playing…
I really don’t want to sound like a Debbie Downer, but I know that I am. But whats the point in having longer tics but shortening build and travel times? “lets have longer tics but make everything happen quicker” doesn’t make any sense to me.
Because some people have a life and do not want to be rushing to check their computer at 2 minutes past EVERY hour. Nor deal with the stress of that expectation.
I don’t play Call of Duty every hour of the day, but I will start up the Xbox and play a few games once or twice a day.
Would take more thoughtful consideration, but at first glance I LIKE IT.
Stefan allowed a lot of experimental galaxies coming out of the Beta rounds. The Custom Galaxies were a bonanza for that, however, the servers were unable to handle it and that came to a crashing end.
Experimentation is the only one to move forward and grow the game once again.
Forever grateful that @I_like_pie loved this game enough to take it over. New ideas are no doubt always welcome to such a legendary player turned owner.
If we have 4hr long ticks. One can do stuff in the evening, sleep 7hrs and be up and awake to do stuff in the next tick. One has not “lost” any ticks while sleeping. Same goes for busy days at work. By checking IC few times during work day, one would not miss a tick and could play even more actively than in regular 1hr ticks, without missing a tick.
Speeding up travel and building, it would also guarantee that stuff happens in slower galaxy too.
Does that make any sense to you?
Of course it would take some edge from superactive players, but they could dominate in main galaxy. I know I would lose advantage in slower galaxy, but I would also have less stress.
I would love to play both galaxies.
I guess, but I don’t see what is wrong with missing tics. Everybody sleeps, (almost) everybody has a day job or school or whatever. If you are someone who can only log on once or twice a day, go as a resourcer or banker. The main reason I am shitting on this is because of the vote system, I don’t want to see this take priority over other changes, just because some players feel the need to be present every single tic. I personally wouldn’t touch this galaxy.
Fwiw at its core, to just try this doesn’t require a whole lot of effort. I see this as an extension of a framework we already have in place. If we allow 1-minute ticks and 15-minute ticks, why not 2 hours? The precedent is already there to experiment with pacing.
I like this one a lot. Maybe not a hard definition on half, but making build times configurable would be a huge gain for flexibility even just for custom 1-hour tick games. I’ve set up an thread/vote for this specifically here.
That’s the great part about having the choice, you’d be free to ignore this entirely if you want but it might be a better option for those who wouldn’t touch the regular galaxies who may otherwise quit.
As for the votes/priorities, an idea that isn’t a priority isn’t necessarily a bad idea. “This idea is flawed” and “This idea should not be a priority” should be very different arguments.
The original idea is certainly flawed and that’s why it shouldn’t receive priority IMO. Taking a real life week and a half to build a portal would not make for a fun round.
Zanharim added something that makes it at least somewhat playable, but I still disagree this game requires you to be present for every tic, so in my view this whole thing is unnecessary.
whats up debbie downer
Haha, I think a better approach would be one minute tics, where you cannot be attacked unless you are online. This way you can hop in, grind on your empire, make some attacks against other online empires, log out and go to bed /work worry free.
That sounds like an interesting idea too.
No harm in trying both.
I can see the appeal of slower galaxies, but finding a slower speed that enough people like could be tricky.
I wouldn’t mind a half speed galaxy myself, but anything slower you would probably want to change build times, as people have already mentioned.
This makes a lot of sense to me. For most n00bs, logging in once, doing a thing, and then logging back in the next day to see that everyone else is miles ahead must be dispiriting.
Getting more players in, and making it fun for them is a great thing for us all. Mantharo would be a great place to start.
I knew a Swedish programmer named Stefan who was into gaming. I know it’s a common name, but I’m wondering if it’s the same guy. What was his last name?
I hope I’m not tossing a bomb into a can of worms here, but reading this topic has reminded me of a thought I had: What about some kind of tick speedup bonus that’s granted upon reaching a milestone or accomplishing something? Or on the flip side, a tick speedup bonus to level the playing field if a player is statistically behind in some way?
I’m still relatively new here, so just pat me on the head and smile and nod if I’m just talking pure gibberish.
Love the idea, with a few refinements around tick times, construction and travel speed.
This is my first round back in ~15 years, as one of only two attackers in a fam it requires v high activity levels, I’m enjoying it for now but also feel I won’t last more than another round.
Just an example - having a portal that takes 10 ticks instead of 30 to build but with a tick time 3 x as long keeps roughly the same overall build times but means I only have to log in once every 3 hours to check I haven’t been ravaged and kick off new builds.
Granted, I’m too tired to think through all the issues and counter-arguments