RISK can be just as much an online game too. Remember Final Conquest?
That’s not really the point though; what I mean is that any strategy game is going to have some kind of “free intel” as you have to have some kind information to play. For example, showing public planet counts at all can also be considered free intel.
I do get what you mean though, and I think you’re onto something about the advantage you describe. I’m interpreting your explanation as:
“Showing player identities gives an advantage to experienced players.”
This is valid criticism, and it’s worth reconsidering the relative disadvantage this gives new players.
The problem is: anonymity enables toxicity. Which is worse, a new player being at a relative disadvantage or a new player joining a game with a more toxic community?
I honestly don’t know the answer to that.
Maybe there’s an opportunity here. How can we have a game that both:
- allows anon play, negating the advantage you describe
- keeps players accountable for their actions
That’s pretty tough. Nothing is impossible though, we just have to get creative.