Ok so I want to throw this out there even though I am sure it would be difficult to pull off. However, if it were possible I believe it would give new players the best possible preparation for going into a galaxy like MW and being immediately useful for their fams.
Trainers Per Fam: 3
Members Per Fam: 7
Round Length: 1 Week
In this galaxy, the trainers in each family would have full functioning accounts that they can use to show examples to their members for training purposes. These would vary from economic, diplomatic, and militaristic issues with the idea of giving players insight into how each of these areas work within the game and teaching the new players some of the more in depth tactics involved.
One particular function this galaxy would need is the ability to fast forward ticks. This is a simulator, not a full blown galaxy so the trainers would need to be able to have an option where they set a number of ticks they wish to fast forward. As each trainer did so, the round would fast forward to the lowest number of ticks and play that tick out in full. Then once that tick was complete, if the next tick was set to be fast forwarded by all 4 fams, it would bypass until the next tick that was not set. This would go on and on to simply fast forward through all the different wait times and simply get to the moments where the action is.
Each new player would play 1 round with each fam in a rotation so that they got as much experience and training from each families trainers as possible before entering into a normal galaxy.
I know this idea is flawed in some ways so please point out these areas and maybe there are solutions to them. It might be a better option to have set scenarios and run players through these in order to teach them the specific functions such as a fig vs fig fight, fleet jumping, eco jumping etc. The only problem with scenarios is that the game is rarely a repeat of any particular scenario. There are so many different factors playing out with so many other scenarios running at the same time that a set scenario would never have the same feel as a real round.
Instead of the fast forwarding of ticks, another option could be to have something like 10 minute ticks where the round pauses during a set time of day and restarts after a set amount of hours to allow the players sleep etc. 10 minute ticks while sleeping can ruin a round.
Overall, I just believe there needs to be a more effective way of training new players and making them useful in the game. Right now a new player can land in a family and it is a 50/50 (or worse) on whether the veteran players will give them the time of day to train them or even interact with them. This needs to change somehow. We veterans in the game need to welcome new players and encourage and train them as much as we can so that they may become hooked like we are and we can build up the base of the game again. Imagine what a 300 player or 500 player round would feel like again.