When Stefan and Mastermike introduced Morale to IC>. I lobbied hard against it, before during and ever since it was introduced.
Its broken cuz they base it on a players planet count… its rooted on the difference, why you see changed between attackeers etc… But, what that means is the little guys, being over run by multiple attackers who have more active players in their families, cannot fight back.
It was intially introduced as a means to prevent the little guy from getting over run… is actually only serving to ensure their being over run.r
i ran into this 3 ticks into the war with 53/55… i’m burned out, but no less capable to fight, as they are, but they have 3 attackers, we have 2… our fleets are nearly the same size… but no morale… cuz our morale pool isnt comparable.
Stefan and Mastermike never considered that when the started it, they just wanted to patch a complaint people were having back in the early ages of IC…
Well it SUCKS from that point of view. It should be seriousily modified.
Morale should be pool based, it currently isn’t… Each family member use or earn morale points from each attack. Points are earned as a base amount, each tick. Ultimately, it means a smaller family can fight equally to a larger family, irregardless of the number of active players.
|1||Family Base Morale Pool||1000||Each family has a pool withwhich to make ops/attacks etc.|
|2||Morale Pool Regen/Tick||100||Families regen morale for each tick|
|3||Morale Planets||+1% morale pool/tick||Morale planets are key resource, removing would be a shame, plus a good target to fight over|
|4||Attack Use||5* (1+(DEFRp/ATTKp)||Base of 5 modified by planet size differnce between small and large empires. The size of smaller attackers to chew up morale for retakes is still present, but less impactful, except that it uses up more of the pool|
|5||Spec Op||5*||Spec Ops can be just as if not more destructive than just a single attack. *This amount could be modified based on each attack. Like the power of Place Nucles being permanent, vs Octaine Storms being short term|
This overall chart is meant to demonstrate/allow for families with smaller number of players to fight against the big bois who have more active players… it basically removes the incentive to have a more active family numbers. It also still serves to limit a heavy hitting war where one family is annhilated, which is what morale was and always intended to address.