The big reasons are:
- It’s impossible to moderate.
- It masks underlying game imbalances.
See this post for a full explanation.
If UA were to be forbidden again, the rule would come back with the understanding that anybody who wants to do it will 100% get away with it.
The last 2 or 3 big UA scandals that happened took a ton of my time away from actual game code. I am never going to investigate a UA again, regardless of whether or not the rule exists.
I am also not going to spend time managing a mod team again, as managing moderators is also a drain on dev resources for a rule that I don’t agree with.
We tried “the honor system” before and it doesn’t work, and manually reviewing game communication is not a scalable solution if we ever want to grow to more than ~100 players.
That’s why I keep talking about the underlying issues:
- UA is bad because X, Y, and Z.
Let’s fix X, Y, and Z.