Sci builds have always had a big history with IC, and always been fun to implement. I’m actually a big fan of them.
However, I think with today’s player base and activity, it can form a large disparity between fams. For instance you may one really active, and capable person to execute (and credit to them for being active to be able to do so), but many other fams although may know how to do it, just don’t have the same level of activity.
I think we should consider limiting this part of the game, as now, imo, it is less to do with skill and more to do with activity.
Not refined ideas on how we could do it, but maybe something like:
- Fix morale for intra fam attacks (e.g. 10 - so you can only ever take 11 planets from someone)
- Some other limitation on how many planets you can take in a given tick
The ideas to implement, could definitely be up for discussion.
To compensate, we could look at having intra fam attacks never raze infra. This way, even a low player in the fam can pass upwards, without having to worry about the 70% rule for keeping infra.