You are in fact only waiting 2 days as long as you vote a new leader and mark this player rogue/inactive. Thanks to the new update.
Whilst I agree with it being unfair to past players, change will always hurt or at least change the balance of a game. After all, the whole purpose of change is to do something different. No matter how small it is, it will more often than not give leeway to one person over another or at least screw someone in the future that it could have saved (not giving them the benefit of the doubt that the past players had) and vice versa.
@I_like_pie would shoving a players planets into reserved (whether you keep buildings or hopefully not) once you remove someone work?
Definitely. I don’t mean to suggest that we’ll never evolve; more that given our lack of a game moderation tool to handle this properly, it would be weird for me to do something for 4942 that I also didn’t do for AW’s fam last round.
When we do get the tool, past families may in fact feel peeved, but hopefully just peeved that they feature didn’t come sooner.
Absolutely. We kicked something like this around a bit earlier this year on the old forums:
These ideas weren’t focused on blocked players specifically, but the general idea can still apply. Inactive, blocked, deleted, and rogue empires all fall under the same bucket that severely needs redesign.
wry you are wrong. this has been alot more than 2 days
They are under the protection of the Galactic Overseers, and we dare not attack.
NM rogue worked…
Completely off-topic, but you’re suggesting here that I became a Patreon for the perks. Heck - I have never ever even used one of the perks. Maybe I’m a weirdo, but I do it for the love of the game.
Then, on-topic: this is trying to get off easy on yourself.
Yes, he took a risk he shouldn’t have, but poor rule enforcement is not on him. You ruining the round for the others, because you don’t want to execute the best possible solution manually is not on him.
It is also your choice to keep only one moderator to help you.
I understand your point, but I do not agree. It is your choice what measure you take to an offense, and it’s your choice how you want to execute them. And since you’re the admin, managing your team of moderators, is also your choice.
If someone breaks the rules, that on him, but if you heavily ‘overpunish’ someone for that offense, and in the act also tear apart the family of the player and cast several of them into activity, it’s too easy to say that’s also on the person breaking the rules.
I really, really do appreciate this. I’m not suggesting that all Patrons are in it for the perks, but even if just 1 person is, it’s unfair for them if/when others find a way to freely obtain paid perks.
No, this is me acknowledging that players who violate the rules, and the people who are impacted, have a habit of trivializing the offense. This happens nearly every time.
I disagree that it is poor enforcement. The systems in place are lacking, yes. But I am enforcing within the constraints that we have in the most balanced way I can.
I didn’t ruin his family’s round, he did. Every single one of us playing agreed to the rules when we signed up. The very first rule says this:
1.1 Enforcement
1. The Imperial Conflict team reserves the right to take any steps, within its domain, it deems required to correct rule violations. This includes modification or deletion of your account without warning.
This isn’t in there for fun. People who decide to break the rules should know going in that if they get caught, losing their empire is not some rare thing that might happen.
In this situation, the player in question decided that their desire to violate the rules was worth this risk. Ruining the round for a group of other players is not some random thing that fell from the sky. It was a known potential outcome.
This is the best possible solution. Remember, I am not saying it is the most ideal solution, but what is ideal and what is currently possible are not the same thing.
Easing the impact of blocks on family members is a feature we need, but it doesn’t exist right now. There is no button that I can press that makes this smooth. There is no current solution that scales in a way that we can support consistently.
This is true. I have chosen to not incur the overhead of managing a larger moderator team that largely isn’t needed. Once in awhile, like now, it would help. Most of the time however, it would be adding more work at the expense of other priorities. Having mods isn’t a magic bullet; it comes with other costs. Right now, those costs aren’t justifiable.
To be clear: I am not saying it is only on that player. But yes it definitely is also on that player.
- As the admin, I am responsible for the current enforcement framework that in some cases is unfair to innocent players.
- The player who broke the rules despite knowing the potential outcome is responsible for ruining the round of his family members.
These are not mutually exclusive statements. They can both be true. They are both true.
I’ve started a thread to discuss improvements to this process.
Your guys’ feedback is appreciated here, even if we don’t agree on this specific situation. Your suggestions are welcome in the thread above.
Thanks.
I tried to keep this block and the general stuff seperated
Probably better indeed to have a topic that starts of less heated
Phew, yeah… it’s tough to discuss this stuff objectively.
im dying laughing at the james brown reply lol
hahaha!!!