I just found another empire on a shared system in Infinitum, and I don’t want to remove them. I know that they will likely remove me, but I just don’t want to perpetuate the problem of aggressive pre-emptive system clearing.
This got me thinking, we talk a lot about attack limitations and preventing farming, but that’s only seeing it from one angle. Most ideas to solve this focus on curbing aggressive expansion.
What if though, peoples had their own reason to not attack? Instead of trying to deter a negative, what if we encouraged a positive?
How can we offer a benefit to having neighbors in a system? I suspect that if we provide some kind of economic advantage, it might be better for players’ own self-interests to not always clear somebody out of a system.
The first thing that comes to mind is some kind of income or resource bonus on planets in a system that you share with other players. We could see this as a “trade bonus” that is only active if there are multiple families in the same system. We could even increase the bonus for every additional family that is present.
If the bonus is attractive enough, it might break the habit of coring and promote more interesting wars.
For me, I’ve always been an attacker but I’ve also always tried to be friendly. It’s frustrating to me that my best option is to clear people at first sight. I would enjoy a mechanism that encourages friendly empires.
@team, what do you guys think?